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Devlog
Submission to Student Games Festival 2020
Two Steps Forward
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Devlog
42. The Revised Build!
May 22, 2020
by
Hardwin Bui
1
After taking all of the feedback I got from the previous build into consideration, I’ve made a revised version of the previous build!. This build features new art, enemies, saving the game, and an o...
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40. Major Character Balancing
May 17, 2020
by
Hardwin Bui
https://kapwi.ng/c/Ihut8FMk I’m having issues uploading gifs to this site, so I’ll just put a link to it above. One of the biggest issues in the SGF build was that the combat was too difficult and...
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39. Environmental Art
May 13, 2020
by
Hardwin Bui
I’m still learning how to draw environmental art, but here’s what I got so far. I think I’m getting a better idea of how to pick colors. I got some advice saying that I should have less saturate...
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38. A Playable Build!
April 25, 2020
by
Hardwin Bui
#playable, #build
In order to make the submission deadline for the Student Games Festival, I had to spend an insane amount of time this week trying to create a playable game. Please try it out and let me know what you...
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37. Some More Art
April 19, 2020
by
Hardwin Bui
I spent this week working on art for the game, with a majority of it being on finishing up the forest level. I was able to layout the basics of the entire level, but it's missing a good background. I...
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36. Another Attempt at the World
April 12, 2020
by
Hardwin Bui
I mainly spent this week trying to improve on the background visuals of the game. It still needs work, but I'm liking how it's turning out as opposed to the previous attempt. The main difference is ho...
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35. Updating Placeholders
April 06, 2020
by
Hardwin Bui
This week was mainly spent trying to improve the visuals of the game and making the pause menu. The pause menu looks pretty basic, so there's nothing I want to showcase there. Although I couldn't get...
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34. Drawing the World
March 28, 2020
by
Hardwin Bui
A good chunk of this week was spent animating Shida's thrust attack during the parry and creating a small UI HP bar for the enemy. I thought working with Unity text was difficult at first, but after s...
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33. Parry Attack
March 22, 2020
by
Hardwin Bui
#parry
I really wanted to finish/polish the blocking system I had in mind to showcase it this week, but animation and drawing is taking way longer than I imagined. My plan was to animate the enemy getting pa...
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32. Learning How to Animate
March 15, 2020
by
Hardwin Bui
I spent this entire week learning how to animate and made this attack animation for the Axe Phantom! It's not the best animation out there, but I'm pretty happy with how it turns out for being my firs...
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31. Balance Changes
March 15, 2020
by
Hardwin Bui
This week was simply spent on drawing out animations for the axe phantom enemy and the Shield hero. I made a good amount of progress on the axe phantom, but only made one sprite for Shield. The main r...
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30. The Unique Shield Skill
March 15, 2020
by
Hardwin Bui
I began to work on one of the main options the Shield player has involving the ghost player. All of the assets I need for this mechanic will take some time to make, but I'm hoping to draw it all out b...
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29. The Ghost
March 15, 2020
by
Hardwin Bui
The majority of this week was spent implementing the mechanic I was talking about in one of my previous posts. I don't have a certain name for it yet, but here's how it works: The player is always fol...
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28. Art Design Changes
March 15, 2020
by
Hardwin Bui
Unfortunately, I haven't been able to work on this project lately due to my commitment to Smash Ultimate with Genesis 7, but now that the event is over, I'm starting to begin work once again! I was go...
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27. Making Big Changes
March 15, 2020
by
Hardwin Bui
Last week, I more or less completed what I set out to do for the sample level. However, after playing around a bit, I wasn't satisfied with how the gameplay felt. The remainder of the week was used to...
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26. Making A Map
March 15, 2020
by
Hardwin Bui
I don't have anything really interesting to showcase this week as all I did was draw a map for the sample level and start working on the AI for my sample boss. The screenshot above showcases a part of...
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25. Learning the Particle System
March 15, 2020
by
Hardwin Bui
The majority of this week was spent on programming the other enemies for my sample level. I was able to complete one new flying enemy that has a projectile as an attack. After making this enemy, I beg...
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24. Adding More Skills
March 15, 2020
by
Hardwin Bui
To kick off my winter break, I decided to program some skills I had in mind in an attempt to make the game more interesting. One of the skills I made was a shield projectile. Some of the other skills...
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23. Finals Week
March 15, 2020
by
Hardwin Bui
I haven't been able to work on this project a lot recently since I have to prepare for finals. Thankfully, I'll be able to focus on the game a lot during the 3 weeks of winter break I'm about to have!...
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22. Taking Damage
March 15, 2020
by
Hardwin Bui
For this week, I kept adding stuff to the status HUD. A good portion of my time this week was trying to figure out how to use sprite masking to display each status bar. Normally, you can just adjust t...
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21. Putting It Together
March 15, 2020
by
Hardwin Bui
During this week, I got a good amount of work done for this project. The majority of the time was spent on drawing out the status HUD for Shield and polishing the two displays until I got something sa...
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20. The Status HUD
March 15, 2020
by
Hardwin Bui
This week was spent solely on trying to digitalize the sketch I made for the status HUD I mentioned in the previous post. I think what I have so far is okay, but there's a lot of small details I want...
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19. Going Digital
March 15, 2020
by
Hardwin Bui
Although I couldn't get as much as I wanted done in this week, I made some progress in the project. I got a design for the health bar that I felt was satisfactory and now I'm drawing it out digitally!...
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17. Working With Photoshop
March 15, 2020
by
Hardwin Bui
One issue I encountered this week was trying to go from my sketches to making actual sprites in PhotoShop. The problem I found is that the sprites that I made don't look as good as the design I sketch...
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16. An Unexpected Break
March 15, 2020
by
Hardwin Bui
To be quite honest, I wasn't able to get much work done on this project during this week. It was a rather busy week since assignments were due. During the free time I had, I was a bit distracted by Da...
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15. Drawing Once again
March 15, 2020
by
Hardwin Bui
After completing the enemy AI for one of the basic enemies, I thought of a new mechanic that I thought would go very well with what I have so far for the project. However, this means that I have to go...
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14. Giving Life to an Enemy
March 15, 2020
by
Hardwin Bui
The majority of this week was spent on programming a basic enemy of the game. Nothing is finalized yet, but I'm liking the AI I came up with for this guy so far. The programming process for this week...
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13. A Minor Slump
March 15, 2020
by
Hardwin Bui
A kinda big issue I ran into during this week was the code organization and structure of the project so far. Everything works fine, but after looking at the code again, I realized that it will become...
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12. Drawing the Faces
March 15, 2020
by
Hardwin Bui
Along with optimizing/organizing the code and play testing the game, I spent this week drawing the two characters in different poses just to get some more practice. The main thing I wanted to get down...
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11. Revision Making
March 15, 2020
by
Hardwin Bui
For this week, I don't have much to show as most of the work I've done on this project was coding. I have the absolute basics of the game done right no in terms of coding, but I have to play test it a...
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10. Into the Code
March 15, 2020
by
Hardwin Bui
I really wanted to make a concept build for the project, so I start on that using Unity3D this week! Thankfully, I have some reusable code from a previous project so the process is sped up a bit. As o...
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9. Drawing the World
March 15, 2020
by
Hardwin Bui
For this week, I decided to work on drawing the setting of the game. I don't have much experience on this, so this week was a very big learning experience for me. My approach was to look at some refer...
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8. Some Foes
March 15, 2020
by
Hardwin Bui
For this week, I wrapped up sketching out how I want the most basic player options to look like. The majority of the week was then spent on trying to design some enemies our heroes have to face. The h...
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7. Back On the Shield
March 15, 2020
by
Hardwin Bui
I started drawing some more assets for the project. At this point, a lot of the sprites for the sword hero has been sketched out, so I have to focus more on the shield hero. He feels more difficult to...
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5. Back to Work
March 15, 2020
by
Hardwin Bui
Finally got time to work on this project again, but it seems like my week break made me forget some of my drawing habits... so I spent today messing around with drawing again! Here are some of the dra...
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4. Back to the Sword
March 15, 2020
by
Hardwin Bui
I was a bit busy today and I'll be busy for the next several days, so I won't have time to work on this project for a while. However, I managed to draw some more poses for the sword main character(goi...
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3. A Small Design Progress
March 15, 2020
by
Hardwin Bui
I was occupied with other work today, so I wasn't able to work on this project much. However, I was able to get a design of the main shield character that I was satisfied with. His current design is a...
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2. The Other One
March 15, 2020
by
Hardwin Bui
Mainly spent today trying to come up with a suitable design for our other main character. He's supposed to be more of a "serious" character, but I also don't want to make him look too "edgy". I think...
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1. From Scratch
March 15, 2020
by
Hardwin Bui
To kick off the project, I began by trying to draw one of our main characters! I've messed around with art before and I'm not really good at it. After spending some time to think about it, I've deside...
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