26. Making A Map
Two Steps Forward » Devlog
I don't have anything really interesting to showcase this week as all I did was draw a map for the sample level and start working on the AI for my sample boss. The screenshot above showcases a part of what I drew for the map. As you can see, it's just a placeholder for now since I wanted to prioritize the gameplay. A good chunk of my time this week was fixing some bugs I found in the current build of the game. There were a few bugs from the enemy AI when I moved them around the map. The remaining of my time was spent working on the AI of the boss. I wanted to show it off, but it's incomplete right now. Hopefully I can showcase it next week!
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Two Steps Forward
A combat-based action game about working together to make up for each other's weaknesses.
Status | In development |
Author | Hardwin Bui |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Fantasy, forward, steps, two-steps-forward |
More posts
- 42. The Revised Build!May 22, 2020
- 40. Major Character BalancingMay 17, 2020
- 39. Environmental ArtMay 13, 2020
- 38. A Playable Build!Apr 25, 2020
- 37. Some More ArtApr 19, 2020
- 36. Another Attempt at the WorldApr 12, 2020
- 35. Updating PlaceholdersApr 06, 2020
- 34. Drawing the WorldMar 28, 2020
- 33. Parry AttackMar 22, 2020
- 32. Learning How to AnimateMar 15, 2020
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