34. Drawing the World
Two Steps Forward » Devlog
A good chunk of this week was spent animating Shida's thrust attack during the parry and creating a small UI HP bar for the enemy. I thought working with Unity text was difficult at first, but after stumbling upon the right Reddit thread, it became a lot easier. Afterwards, I had to decide what I should prioritize my time on next. I chose to work on drawing out level backgrounds rather than making more animations. This was mainly because I was tired of seeing the same background. It definitely needs a lot more work, but I'm happy with the progress I'm making so far!
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Two Steps Forward
A combat-based action game about working together to make up for each other's weaknesses.
Status | In development |
Author | Hardwin Bui |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Fantasy, forward, steps, two-steps-forward |
More posts
- 42. The Revised Build!May 22, 2020
- 40. Major Character BalancingMay 17, 2020
- 39. Environmental ArtMay 13, 2020
- 38. A Playable Build!Apr 25, 2020
- 37. Some More ArtApr 19, 2020
- 36. Another Attempt at the WorldApr 12, 2020
- 35. Updating PlaceholdersApr 06, 2020
- 33. Parry AttackMar 22, 2020
- 32. Learning How to AnimateMar 15, 2020
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