32. Learning How to Animate
Two Steps Forward » Devlog
I spent this entire week learning how to animate and made this attack animation for the Axe Phantom! It's not the best animation out there, but I'm pretty happy with how it turns out for being my first animation. There's definitely a lot of improvements I can make, so I'm hoping I can produce better animations moving forward. This experience has gotten me to respect animators a whole lot more now. I always knew animation was difficult, but it turned out to be even harder than I expected.
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Two Steps Forward
A combat-based action game about working together to make up for each other's weaknesses.
Status | In development |
Author | Hardwin Bui |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Fantasy, forward, steps, two-steps-forward |
More posts
- 42. The Revised Build!May 22, 2020
- 40. Major Character BalancingMay 17, 2020
- 39. Environmental ArtMay 13, 2020
- 38. A Playable Build!Apr 25, 2020
- 37. Some More ArtApr 19, 2020
- 36. Another Attempt at the WorldApr 12, 2020
- 35. Updating PlaceholdersApr 06, 2020
- 34. Drawing the WorldMar 28, 2020
- 33. Parry AttackMar 22, 2020
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