33. Parry Attack
Two Steps Forward » Devlog
I really wanted to finish/polish the blocking system I had in mind to showcase it this week, but animation and drawing is taking way longer than I imagined. My plan was to animate the enemy getting parried, the parry itself, and then the attack for the Sword hero that you can use once you parry something. I also planned to animation Shield hero's block and roll options. However, all I got rn is a parry and counter attack system using placeholders. Definitely gonna polish this by next week!
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Two Steps Forward
A combat-based action game about working together to make up for each other's weaknesses.
Status | In development |
Author | Hardwin Bui |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Fantasy, forward, steps, two-steps-forward |
More posts
- 42. The Revised Build!May 22, 2020
- 40. Major Character BalancingMay 17, 2020
- 39. Environmental ArtMay 13, 2020
- 38. A Playable Build!Apr 25, 2020
- 37. Some More ArtApr 19, 2020
- 36. Another Attempt at the WorldApr 12, 2020
- 35. Updating PlaceholdersApr 06, 2020
- 34. Drawing the WorldMar 28, 2020
- 32. Learning How to AnimateMar 15, 2020
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