22. Taking Damage
Two Steps Forward » Devlog
For this week, I kept adding stuff to the status HUD. A good portion of my time this week was trying to figure out how to use sprite masking to display each status bar. Normally, you can just adjust the scale of the image to show that the player gained/lost HP, but that won't work with the status bars I'm using due to their weird shape. The other half of my time this week went to drawing out the character's faces when they get hurt. It took some time, but I think I'm starting to get faster at it.
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Two Steps Forward
A combat-based action game about working together to make up for each other's weaknesses.
Status | In development |
Author | Hardwin Bui |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Fantasy, forward, steps, two-steps-forward |
More posts
- 42. The Revised Build!May 22, 2020
- 40. Major Character BalancingMay 17, 2020
- 39. Environmental ArtMay 13, 2020
- 38. A Playable Build!Apr 25, 2020
- 37. Some More ArtApr 19, 2020
- 36. Another Attempt at the WorldApr 12, 2020
- 35. Updating PlaceholdersApr 06, 2020
- 34. Drawing the WorldMar 28, 2020
- 33. Parry AttackMar 22, 2020
- 32. Learning How to AnimateMar 15, 2020
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