28. Art Design Changes
Two Steps Forward » Devlog
Unfortunately, I haven't been able to work on this project lately due to my commitment to Smash Ultimate with Genesis 7, but now that the event is over, I'm starting to begin work once again! I was going to start on building the mechanic I mentioned in the last post, but then I decided that I wanted to redesign the sprite assets I have so far. The reason for this is because I want the current build of the game to feel more alive. I feel like the only way to accomplish this was to begin making sprites and animations. Above are some of the sprites I worked on this week! Hopefully, I'll be able to have some animations I can show off next week.
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Two Steps Forward
A combat-based action game about working together to make up for each other's weaknesses.
Status | In development |
Author | Hardwin Bui |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Fantasy, forward, steps, two-steps-forward |
More posts
- 42. The Revised Build!May 22, 2020
- 40. Major Character BalancingMay 17, 2020
- 39. Environmental ArtMay 13, 2020
- 38. A Playable Build!Apr 25, 2020
- 37. Some More ArtApr 19, 2020
- 36. Another Attempt at the WorldApr 12, 2020
- 35. Updating PlaceholdersApr 06, 2020
- 34. Drawing the WorldMar 28, 2020
- 33. Parry AttackMar 22, 2020
- 32. Learning How to AnimateMar 15, 2020
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