24. Adding More Skills
Two Steps Forward » Devlog
To kick off my winter break, I decided to program some skills I had in mind in an attempt to make the game more interesting. One of the skills I made was a shield projectile. Some of the other skills I made included a lunge attack and blocking. I spent some time messing around and seeing which skills I felt like I wanted in the final build of the game. However, I still don't know which skills I want to keep for sure and which ones I want to adjust later. My plan right now is to create a sample level of the game just so I can get a better feel of exactly what I want by the end of my break.
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Two Steps Forward
A combat-based action game about working together to make up for each other's weaknesses.
Status | In development |
Author | Hardwin Bui |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Fantasy, forward, steps, two-steps-forward |
More posts
- 42. The Revised Build!May 22, 2020
- 40. Major Character BalancingMay 17, 2020
- 39. Environmental ArtMay 13, 2020
- 38. A Playable Build!Apr 25, 2020
- 37. Some More ArtApr 19, 2020
- 36. Another Attempt at the WorldApr 12, 2020
- 35. Updating PlaceholdersApr 06, 2020
- 34. Drawing the WorldMar 28, 2020
- 33. Parry AttackMar 22, 2020
- 32. Learning How to AnimateMar 15, 2020
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