14. Giving Life to an Enemy
The majority of this week was spent on programming a basic enemy of the game. Nothing is finalized yet, but I'm liking the AI I came up with for this guy so far. The programming process for this week has been really enjoyable as I got to design the code structure used to make all of the enemies in the game. I'm using abstract classes for the enemies so it was kind of a learning experience since I haven't really gotten a chance to work with them in the past. One thing that's been really bothering me during my time coding so far is that there's no animations in my current test build. Everything seen on the screen when I debug are just single temporary sample sprites. There's not that much life with what I have so far. Thus, I've decided that I'll be spending a majority of next week producing sample animations!
Get Two Steps Forward
Two Steps Forward
A combat-based action game about working together to make up for each other's weaknesses.
Status | In development |
Author | Hardwin Bui |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Fantasy, forward, steps, two-steps-forward |
More posts
- 42. The Revised Build!May 22, 2020
- 40. Major Character BalancingMay 17, 2020
- 39. Environmental ArtMay 13, 2020
- 38. A Playable Build!Apr 25, 2020
- 37. Some More ArtApr 19, 2020
- 36. Another Attempt at the WorldApr 12, 2020
- 35. Updating PlaceholdersApr 06, 2020
- 34. Drawing the WorldMar 28, 2020
- 33. Parry AttackMar 22, 2020
- 32. Learning How to AnimateMar 15, 2020
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