30. The Unique Shield Skill
Two Steps Forward » Devlog
I began to work on one of the main options the Shield player has involving the ghost player. All of the assets I need for this mechanic will take some time to make, but I'm hoping to draw it all out by next week. In order to show off the mechanic, I'll have to fully animate a sample enemy as well so I'll have to spend a bit of time on the art side of things. The mechanics itself isn't anything too complicated, so I anticipate that it won't take a lot of time to code things out.
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Two Steps Forward
A combat-based action game about working together to make up for each other's weaknesses.
Status | In development |
Author | Hardwin Bui |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Fantasy, forward, steps, two-steps-forward |
More posts
- 42. The Revised Build!May 22, 2020
- 40. Major Character BalancingMay 17, 2020
- 39. Environmental ArtMay 13, 2020
- 38. A Playable Build!Apr 25, 2020
- 37. Some More ArtApr 19, 2020
- 36. Another Attempt at the WorldApr 12, 2020
- 35. Updating PlaceholdersApr 06, 2020
- 34. Drawing the WorldMar 28, 2020
- 33. Parry AttackMar 22, 2020
- 32. Learning How to AnimateMar 15, 2020
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